Every objects, glyph and grids, as well as each camera background, can have a texture (image or video), a color, and transparency modified.
Texture, Color & Transparency
- Texture Settings
| Hotkeys | Function |
|---|---|
| V | Video or image Texture map (Shift+V for previous). |
| Alt+V | increase wireframe thickness (Shift+Alt+V to decrease). (*Wireframe thickness does not work in VMware.) |
Images are loaded from ‘User/Global/images’ folder.
-
texture_id corresponds to the (alpha-numeric) order of loading.
-
Object Color Settings
| Hotkeys | Function |
|---|---|
| = (equal) - - | next (palette) index color. |
Alt+= | next color palette |
| = (equal) | next (palette) index color. |
| Alt+’=’ | next color palette. |
| - (minus) | previous index color. |
| Alt+’-‘ | previous color palette. |
- Transparency Settings
| Hotkeys | Functions |
|---|---|
| 9 | Less opaque (more transparent). |
| 0 | More opaque. |
- Alternate Color (grid lines)
| Hotkeys | Functions |
|---|---|
| Alt+9 | decrease opacity of the grid lines. |
| Alt+0 | increase opacity of grid lines. |
| Shift+Alt+9 | prev color ID of grid lines. |
| Shift+Alt+0 | next color ID of grid lines. |
- Global Color Settings
| Hotkeys | Functions |
|---|---|
| B | Background color, toggle between black and white |
| 8 | Transparency mode (subtractive, additive, dark, none) |